![]() You can hit enemies flying with your 1, but that deals no damage (where's the "destructive blast" lol) and instantly expires their flying time. Come on DE, i thought you moved past antiquated stuff like this.Įnemies hit become weaker to all damage, and yeah that's nice, but not to the extent of ANY frame with a damage buff ability, or Gara which also makes enemies weaker to damage, but at least she doesn't have an enemy cap for mass vitrify, and you can add an additional damage boost with her 2 cast on the enemy (and has better CC.) Enemies fly around when hit without any cue telling whether or not they're still alive (titania does that), and there's an enemy cap, meaning it wouldn't work on steel path no matter your range and strength. The 2 can be nice crowd control, but that's about it. You can ragdoll them if you target them, and i guess you can make use of that since enemies who can't recover from a ragdoll die a short time after. SLOW (barely touches 20 per second on my build with 168% strength) and it's all Impact when the ability deals some Slash damage, and doesn't even have the decency to knock enemies down on physical impact like the Conculysts' tornadoes, you just go through them like in Void Mode. Doesn't let you pickup energy orbs while active (rage and hunter adrenaline work so i guess EV will too), staggers enemies in range only once, damage growth is FAR. It would be slightly worse than having both stack until reaching the cap as that would give you 60%) after 4 hits passive reduces damage by 20%, leaving 80%, and max rank adaptation applies its 40% on that 80, taking DR to 48%. Since both your passive AND adaptation show up under buffs, IDK how they work together, whether they get added up (+15% DR per hit with max rank mod), or if one of them applies their percentage to the number left after the other (i.e. Lets you survive along with the sentients' shield regen, but not on steel path's levels (not even with adaptation), and toxin damage is still a big threat. (#s "Text"), which will appear as Spoiler: or
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